and if source ports have a pop-up information window, perhaps the window could be scripted for more things than the map like a motion tracker for a super dark horror map Having the automap up in a second window allows players to bring up the map on another monitor while the gameplay is still main screen. chocolate doesn't update the automap when it's still up and it's a multiplayer-only feature, so multiplayer thing placement. I could open just one of these two extra windows and bring up the automap in there, but there are 2 problems. The closest you can really get to this is in chocolate doom (most other source ports removed it) if you launch 3 chocolate doom windows, one with the -left parameter and one with the -right parameter, and connect to LAN co-op. -left window will show the 90 degrees left of the main window and the -right will show the 90 degrees to the right of the main window. Overlay mode is a thing in many ports, but it doesn't feel right. often while streaming I'd bring up the map and end up playing through the automap, which isn't fun to watch for a viewer but sometimes I need to play through the automap. I've always wanted a source port to have the automap up in a second window.
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